What if there is a manifesto for media art that restricts the use of technology, similar to the Dogme 95? The Schema-D or the JELLOMENT is Rethinking the Dogme 95 in media art. It is an experiment, by looking back, around, and inside of media art. This manifesto is not intended to produce masterpieces but I hope it will provoke thought and discussion. As part of my Thesis I created this blog to investigate the moods and voices around an idea like that.
The Lovely Machine harnesses chaotic forces and uses them for locomotion. This unpredictable and frickle behavior is due to the presence of visitors, sensors, and signals sent to the motor. The Lovely Machine is eager to meet you.
9.578 Files What is digital data and where does it go after being deleted? 9.578 Files explores trashed and lost digital data and investigates our nescient naÏveté in handling data and its storage media. By contrast it questions the possible loss of data due to digitalization and fast developing technology.
GLIFIC reverses contemporary trends in web-based media, whereby the concept of tagging media is reflected back onto itself. Texts are translated backwords from their linguistic forms into pictographic re-interpretations. This installation refelects an interactive portion of an existing web-based project concept in which users tag words by uploading images.
Space Trash is an immersive Virtual Reality (VR) installation which combines aspects from VR software engineering, game design, physical interface and visual design. The application deals with floating trash in the earth’s orbit, which cause damage to satellites. The players have collaborate to collect the trash by maneuvering a spaceship and controlling a collector arm.
DADAgear is a Fashionable Technology project, a happening and an electronic generative Poetry tool. We follow the Dadaist's precepts: rejecting logic, embracing chaos and irrationality… with a playful attitude. Wireless communication between capacitive sensors equipped hoodies and computers enables wearers to play with words and sounds while touching themselves and the other players
The Lovely Machine Prototype was created during the robotic workshop at times up. The initial idea was to find trash and bulky waste and then think further. What we found was an old washing machine. What we wanted was a unpredictable beahvior....
Concept and programming of an interactive edutainment game utilizing Reactivision and a custom multitouch table. Prototype development and technical assistance for the hardware of the table.
Thesis at the Heinrich Hertz Institute (Frauenhofer). Development of image processing algorithms for the optimization of a 3D Scanner, 2006/2007. The 3D Scanner used data from structured light photographs to compute a 3D model. Object of the thesis was to optimize the detection and classification of the structured light patterns. Java/JAI and Eclipse. HHI
... I work as Artist Research Associate at the STUDIO for creative inquiry, and freelance programmer some examples
are here and there